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      Digital Technologies  Year 2

'Digital Technologies, in which students use computational thinking and information systems to define, design and implement digital solutions' (ACARA, 2015).

 
Teacher Resource: Unit of Work
 
 Creating the Story of Tiddalik using Digital Technologies
 
 

The following resources will provide a Year 2 Teacher with the necessary information to implement and teach Digital Technologies from the Australian Curriculum.

Australian Curriculum Key Ideas: Year 2 Digital Technologies

Recognise and explore digital systems (hardware and software components) for a purpose (ACTDIK001) & Create and organise ideas and information using information systems independently and with others, and share these with known people in safe online environments (ACTDIPOO6)

Project management

Students will develop skills to manage projects to successful completion through planning, organising and monitoring timelines, activities and the use of resources

.

Design thinking

Design thinking involves the use of strategies for understanding design needs and opportunities, visualising and generating creative and innovative ideas, planning, and analysing and evaluating those ideas that best meet the criteria for success.

Computational thinking

Computational thinking is a problem-solving method that is applied to create solutions that can be implemented using digital technologies(ACARA, 2015)..

Year 2 Achievement Standards

By the end of Year 2, students identify how common digital systems (hardware and software) are used to meet specific purposes. They use digital systems to represent simple patterns in data in different ways.

Students design solutions to simple problems using a sequence of steps and decisions. They collect familiar data and display them to convey meaning. They create and organise ideas and information using information systems and share information in safe online environments (ACARA, 2015).

Explain Everything
Explain Everything is an easy-to-use design, screencasting, and interactive whiteboard tool that lets you annotate, animate, narrate, import, and export almost anything to and from almost anywhere.

Explain Everything has been a top paid education tablet app since its release in United States, United Kingdom, Australia, Canada, and Finland (Google Play, 2016).

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